A BDSM-inspired video game from NYU-Poly professor Robert Yang explores deep questions about consent, sex and technology.
Technically Brooklyn
By Brady Dale
Sex is a hot topic in video games these days.
If you haven’t played a video game since R.C. Pro-AM on the NES, that might sound weird to say, but it comes up a lot here in Brooklyn, where one of the main technology hubs is the NYU Game Center, a space where loads of makers are working on games that aren’t just about violence, puzzles or racing, but deal with real human themes.
Then of course there’s the whole #GamerGate controversy, which heavily revolves around sex, gender, objectification and sexualization in video games.
Brooklyn game makers have recently been speaking their minds about sex and human relationships with the games they make. We wrote not long ago about a game jam focused on sex and relationships, and now the NYU-Poly Game Innovation Lab and Babycastles have organized a talk with Parsons and Poly professor Robert Yang, who just did a game about spanking in BDSM as a way to simulate and explore consent in a single-player game that’s also a work of art.
Yang opened his talk with a critique of sex in games right now. In more adult games, where characters do end up having sex, it’s treated as a reward for correct behavior or solving a puzzle of some kind. As Yang puts it, “Sex is kind of a pathfinding problem where we’re trying to navigate this space from point A to point B.” The problem here, Yang says, is that it treats sex as a strategic problem, which he sees as unhelpful and dangerous. …
